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Old Oct 28, 2010, 11:14 PM // 23:14   #1
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Default Costume Brawl with Non-randoms

So rumor has it that CB may become permanent in the near future. I've been thinking about a costume brawl in which players get to form they're own teams and I can't help but see the similarities between it and GW GvG. You have 5-player teams, with pretty non-variable bars, small maps, a few set goals, and no dedicated healers/prots. Anyone else seeing the similarities? Perhaps Arenanets interested in doing some dry-runs to fine tune things for GW2 GvG before it launches next christmas?
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Old Oct 28, 2010, 11:35 PM // 23:35   #2
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By "rumor has it" I'm guessing you mean "a few people on the forum hope it happens"
And sorry, I'm not seeing any similarities.
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Old Oct 28, 2010, 11:58 PM // 23:58   #3
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Originally Posted by RedDog91 View Post
By "rumor has it" I'm guessing you mean "a few people on the forum hope it happens"
And sorry, I'm not seeing any similarities.
I have several legitimate sources who have nothing to do with guru =P And how are you not seeing similarities? GW2 will be a 5v5 setup with no flagstands, no dedicated healers, no prots, and goals other than simply killing the guild lord (which have not been anounced yet).
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Old Oct 29, 2010, 12:07 AM // 00:07   #4
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GvG builds are already fairly non-variable and nearly "balanced" within the existing tieboring. I see the fixed builds and weak healers of CB benefiting a random format vastly more than organized one:

1) no need to figure out what a good PvP build is before entering, IE no wammos or SoS rits flailing around in failure. Very minimal barrier to entry then.
2) you already know what builds to expect from teammates and opponents, simplifying (eliminating) metagame,
3) no strict dependence on getting X or Y team build as in RA, thanks largely to weak healers and shutdown.
4) death does not take you out of the game long, i.e. the format does not appear punishing.

Also from the GW2 angle, the same 5v5 is also a random, hot-join format. So while these factors could support good organized play, they seem first and foremost as facilitators of casual experience. Plus with the push on fixing the GvG tiebreaker, utter failure of codex, and failing nature of HA, I don't see them advocating another organized format real soon.
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Old Oct 29, 2010, 12:09 AM // 00:09   #5
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It does seem very similar, and I wonder if the evolution of both concepts was related or more coincidental. Either way, I could see Anet wanting to test ideas in GW for 2 and using CB to do that. Of course, if that means that a CB-type format is the pinnacle of pvp in 2 then I'm even less excited about it.
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Old Oct 29, 2010, 01:51 AM // 01:51   #6
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Quote:
Originally Posted by Errant Venture View Post
I have several legitimate sources who have nothing to do with guru =P And how are you not seeing similarities? GW2 will be a 5v5 setup with no flagstands, no dedicated healers, no prots, and goals other than simply killing the guild lord (which have not been anounced yet).
I guess you're assuming that since PvE parties in GW2 will be limited to 5 players that GvG will be 5 as well?
There have been no articles what-so-ever about the PvP formats in GW2 released yet, so anything you post as evidence will be speculation from some source such as GWguru, GW2guru, or some comments to existing articles.
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Old Oct 29, 2010, 02:39 AM // 02:39   #7
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Honestly I think I've disagreed in some way with every single post of yours I've read, Red.

The most current sources I've heard say that structured pvp will be 5v5. Of course, that may not be certain yet, and though it is from the devs it is through other people, so while I can't absolutely confirm it, it is more than speculation at this point.
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Old Oct 29, 2010, 03:04 AM // 03:04   #8
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Quote:
Originally Posted by RedDog91 View Post
I guess you're assuming that since PvE parties in GW2 will be limited to 5 players that GvG will be 5 as well?
There have been no articles what-so-ever about the PvP formats in GW2 released yet, so anything you post as evidence will be speculation from some source such as GWguru, GW2guru, or some comments to existing articles.
It has been confirmed. Stop posting misinformation.

On topic: I haven't heard anything about it, although I don't think it'd be too bad of an idea - probably more interesting than TA in its waning days.
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Old Oct 29, 2010, 04:24 AM // 04:24   #9
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Quote:
Originally Posted by Errant Venture View Post
GW2 will be a 5v5 setup with no flagstands, no dedicated healers, no prots, and goals other than simply killing the guild lord (which have not been anounced yet).
Wut?

/12chars
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Old Oct 29, 2010, 06:39 AM // 06:39   #10
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Quote:
Originally Posted by lemming View Post
It has been confirmed. Stop posting misinformation.
[citation needed]
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Old Oct 29, 2010, 08:44 AM // 08:44   #11
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Quote:
Originally Posted by I Jonas I View Post
[citation needed]
Quote:
Originally Posted by Jon Peters | GW2 Game designer
We believe that in order to build a more cohesive user base for competitive PvP the team size for tournaments should be smaller than eight (to make it easier to form teams), and should remain consistent between all game types and tournaments ( to avoid fragmenting the user base). We are not yet revealing the actual team size, but it will be greater than four and less than six.
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Old Oct 29, 2010, 09:05 AM // 09:05   #12
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Well, it'll be combining TA and HB and it'll have fixed builds like CB. It's definitely a step in the right direction compared to the mess that is Codex Arena.
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Old Oct 29, 2010, 09:20 AM // 09:20   #13
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Yes , it will surely be better than Codex , but i doubt anything will be done in PvP anymore to be honest...
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Old Oct 29, 2010, 10:17 PM // 22:17   #14
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timebandit, you're my hero.

OT: I think there are similarities, but way too vague and ambiguous to assume anything about GW2. It pretty much stops at 5 people per team, imo.

Last edited by Tearz1993; Oct 29, 2010 at 10:19 PM // 22:19..
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Old Oct 29, 2010, 10:53 PM // 22:53   #15
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If they want to make it permanent, they have to accept that the randoming of the teams after every round was a mistake and change it back to the way it was last year. If they don't, most pve people will quit when they have played enough and the 'new factor' has worn off and most 'good' or pvp people will quit or have already stopped playing CB, like myself, because of the terrible frustrating randomizing.

They can remove Codex Arena and add Costume Brawl, nobody will miss it.
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Old Oct 30, 2010, 02:43 AM // 02:43   #16
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Call me a pessimist but here are my purdicticons:

1. It will never happen.
2. And if it does happen it's gonna suck.
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Old Oct 30, 2010, 07:57 AM // 07:57   #17
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Quote:
Originally Posted by Tearz1993 View Post
OT: I think there are similarities, but way too vague and ambiguous to assume anything about GW2. It pretty much stops at 5 people per team, imo.
I thought the same. And if CB resembles anything about competitive PvP in GW2 I am sure they already learned their lesson from it.

The mayor problem I see with a perma CB is that skill bars have to vary to keep it interesting. To keep coming up with "balanced" skill bars, with team set up's in mind, on a regular time frame costs work and testing; I don't see this happening. That was what made Codex so attractive for ANet. Once implemented and coded it didn't need much maintenance work anymore.

Note: I am not saying CA is more fun then CB for me.
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Old Oct 31, 2010, 04:56 PM // 16:56   #18
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I would like that :P But I want so badly that Anet nerves Smithway and brings back Team Arenas !!!
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